

Teatro Livio in the city is recreation of Teatro Marcello in minecraft, with realistic interior. Domii can seem quite oversized(5 floors on 25 block height, but I think high ceilings for higher mid classes are fine, the Domus Major buildings are based on Caesar IV ones of same type with similar floor-height ratio.)Īlso, because everyone builds coloseums and arenas, I decided to build roman theater, because it is more original.

It can look quite oversized, but residential buildings of that size were common in ancient rome. In the inner city are located many resident buildings of two types, large domii(for middle classes) and insulae(for low classes), some of them rising up to 25-30 blocks height.

Currently there are 32 buildings in the city.Ĭity is quite massive, covering about 250x160 blocks. Texture pack used is Romecraft by Stugace. Made with Haxe + OpenFL, the source code is available here.This is ancient roman themed city named Vespasianum(mid/late empire period). Please consider supporting this project on Patreon☕! Attribution is appreciated, but not required. You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. 🏙️ To view a 3D model of a city export it as JSON and import the file into City Viewer. This generator is also available at where you can copy and share s to specific maps, in other respects there are no differences. The first version of this generator was created for the monthly challenge #17 of the proceduralgeneration subreddit. 👉For development news and related stuff please check a dedicated reddit community. Right click to open the context menu with all the options. Press Enter to generate a new map more shortcuts here. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. This application generates a random medieval city layout of a requested size. 🃏This generator is a part of Procgen Arcana.
